On paper, Star Trek: The Game doesn’t sound too bad.
A rudimentary role playing system allows you to upgrade your equipment, which gives you a little bit of variety on how to approach various situation. The “stun” setting on phasers makes it possible to complete the game in a nonviolent manner. The tricorder makes for a good excuse to hack stuff, unlock doors, and provide minigames. Since Kirk is a Nathan Drake-esque swashbuckling hero, it makes sense that he should be shooting bad guys and occasionally navigating dangerous areas by jumping from one ledge to another. To Digital Extreme’s credit, they did a good job of picking the gameplay elements that work well with a new Star Trek game. It is mostly cover-based shooting, with a little bit of platforming, hacking, and button-pushing here and there.
It probably comes as no surprise to you that there are no original gameplay elements in Star Trek: The Game. The gameplay is typical, low-risk material that you usually find in a licensed game.
It does provide an effective excuse to get from point A to point B, but not much beyond that. The story is pretty boring, and it doesn’t do anything interesting with the characters. Surprise – the device can also be used to blow stuff up, so some bad guys steal it! It’s Kirk’s job to get it back. The universe’s few remaining Vulcans are trying to find a new home planet, and they have built some sort of ultra-powerful device for doing so. The plot is typical shooter/adventure far.
At least you can sit in the captain’s seat – that does count for something, I guess. The inside of the Enterprise hardly shows up here, and most of what shows up doesn't look different than generic hallways, other than the bridge. The Enterprise should be the home base - the centerpiece of the game. When I think of an ideal Star Trek game, I think of a Mass Effect style structure where you go out on missions, and in between missions you can roam around the ship, chatting with your crewmates. Spock: “Banal statement about the mission objectives”Īnother disappointment with Star Trek: The Game is that it makes little use of The Enterprise. Most of their dialog follows this simple pattern: Since Star Trek is a game built for co-op, Kirk and Spock are in every scene. Kirk: “Really, Spock? Did you figure that out by yourself?” I believe that we will have to find an alternate route.” There are some attempts to create a dynamic between Spock and Kirk, but they all end up sounding like this: Zachary Quinto’s flat work as Spock is especially disappointing. The voice actors sound like they either phoned in their performances, or they were on valium when they recorded the lines. Their dialog is boring, and it is delivered without emotion. The characters have no charm, wit, or pizzazz. The biggest problem with the game is that it captures absolutely none of the spirit of JJ Abrams's Star Trek. There is nothing in the gameplay that is downright broken or excruciatingly bad. Taking advantage of next-generation consoles, Star Trek: Legacy features dynamic three-dimensional battlefields with graphically stunning space environments filled with fully realized nebulas, wormholes, planets, and stars.The problem with Star Trek: The Game isn’t that any one part of it works so poorly that it ruins everything. The storyline spans the entire Star Trek Universe, including the Original Series, Next Generation, Deep Space Nine, Voyager, and Enterprise eras.
Test your strategic and tactical skills in real-time combat featuring authentic spaceships, full damage modeling, and spectacular visual effects. TheStar Trek: Legacy places you in the role of the Admiral of a task force of warships, which you control in small and large-scale battles. Star Trek: Legacy places you in the role of the Admiral of a task force of warships, which you control in small and large-scale battles.